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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.Flow / Connections / IUnitConnectionDebugData.cs
namespace Unity.VisualScripting
{
    public interface IUnitConnectionDebugData : IGraphElementDebugData
    {
        int lastInvokeFrame { get; set; }

        float lastInvokeTime { get; set; }
    }
}